The first week, I did some really basic tutorials, to remember how to navigate in Softimage and the base of modeling. The following week, I've undertaken "Introduction to Modeling in XSI" (4 hours and 24 minutes in 28 videos). I've taken notes and I've also followed step-by-step all modeling stages for the Swiss army-knife that we see on the link's images. In between, I was feeling like modeling something personal and I did the magic staff of the previous post "First Finished 3D Model".
After that, I took the time to search on the listing of tutorials offered by Digital-Tutors, put some on favorite to create a kind of "tutorials to do" and I finally chose to do a cartoony character, as shown on " "Modeling a Character for Rigging and Animation in Softimage", 3 hours and 8 minutes in 19 videos. Though it's shorter in time than it was for the Swiss army-knife, it wasn't obvious to do this one step-by-step. The ears region, and then the eyes (with the eyelids ready to be animated and all) asked me a lot of work and re-working. The two last videos are tutorials to do a very simple texture and how to apply it on the 3D objects (there was nothing like this on with the Swiss army-knife tutorial).
I have to say that I'm really happy about what I'm doing, how I'm filling my days; it goes well for now and the plan is working well (and I don't lack money).
Through those steps of 3D, purely by coincidence, I came across a critique of my very first short-text in two parts, that been published for the amateurish magazine Brins d'Éternité (#16 & #17), written on Alexandre Lemieux's blog (2007 archives):
The Onyx fontain by Démie Lecompte
Here is the first part of a exotic fantasy short story. Everything is very well narrated, with a good control of literary tools. The structure is simple but effective, well-developed. We follow a fugitive slave to whom the past catches up anyway. The atmosphere of the one thousand and one nights that emerges is refreshing and I can not wait to read the second part. Luckily, I should receive the next issue of Brins d'Éternité one day to another.
(If I recall well, Alexandre Lemieux is someone who has assisted to Elisabeth Vonarburg writing workshop at the same time as I did).
Unfortunately, I couldn't find the critique for the part II of my short-story (on the blog, Alexandre is going from issue #16 to #20)...
By cons, the positivism of that critique (compared to some others he did) gave me some wind in my sails and gave me a strong feeling of keeping going on my series. I had some time to work on writing more plans and make more research. I have a better idea of how was working metallurgy at the time of end of Bronze Age and beginning of Iron Age and how they could have lived. Few times, I was sitting down in front of the computer, willing to simply start writing the story and never mind the rest, even if that means to throw that to the garbage later... the goal was to write for the pleasure of it.
Bah... It's hard! That damned first line! Rah!
But the exercise was practical. Small reminder: I added a whole book before the initial planned starting point. I realized that though I wrote plans of the story, they are not yet enough detailed, because I didn't know exactly where to start the story in this new episode.
To do a long story short, I had two choices for the opening and I took the time to think about which one would be best. I think I did the right choice. Also, other majors details for the plot and development of the story really took form in my mind, so overall, the project is going well... though I still have nothing written (as a book) yet.
Where I did loose time during the month... I was sick after I've eaten something that my body didn't appreciated... I've regurgitated all night and I couldn't eat much the next day... And on top of things, I was in my period which always drain my down of my energy and bring me in a mood where I feel like no food could please me (whereas I'm someone who normally enjoys eating well), followed with a short phase of light depression where I feel like "doing nothing". Added to the mini-intoxication, I've spent five days straight felling K.O. and where I really wasn't well productive et where I did lack discipline... =(
To come back on 3D subject, since I've just finished a new level, I'm on a decision period, asking myself what will be the next step. I'll let the weekend pass to think about it. My choices are:
- Deepen character modeling: Modeling Next-Gen Characters in XSI
- Car Modeling (very long tutorial): Automotive Modeling in XSI
- Interior background Modelling: Interior Modeling Techniques with XSI
- Exterior background Mondelling: Rendering a Realistic Island using Softimage and Photoshop and then go with a personal project of doing a 3D version of my world map with this method: Deforming with Weight Maps
- Develop Texture instead (I don't really know where to start in the list of tutorials)
- Start working on "organic" modeling with another software, ZBrush: Getting Started with ZBrush (which is also a texturing software that, I think, would really launch me high into my biggest strengths... but I think it would be better if I would mastery the basic of modeling before jumping in ZBrush... I don't know, I never really tried it; it is so different then any other software I've tried in 3D...)